{$CLEO .cs}

0000:

03BC: 0@ = create_sphere_at 1703.1948 1475.8621 10.7801 radius 3.0  //  LV air verx1
03BC: 1@ = create_sphere_at 1675.3397 1424.6296 10.7788 radius 3.0   // 
03BC: 2@ = create_sphere_at 1152.0807 1408.2794 5.8203 radius 3.0  // 
03BC: 3@ = create_sphere_at 1045.0509 1410.022 5.8721 radius 3.0  // 
03BC: 4@ = create_sphere_at 418.9871 2546.4731 16.3331 radius 4.0     // 
//03BC: 5@ = create_sphere_at 1370.186 -1156.979 -78.2922 radius 4.0 
//03BC: 6@ = create_sphere_at 1537.8231 -1194.1345 -50.9858 radius 3.0  // 
///03BC: 7@ = create_sphere_at 1518.5209 -1180.6575 24.0639 radius 3.0  // 
//03BC: 8@ = create_sphere_at 1380.1 -1184.561 -50.9858 radius 4.0     //    //
03BC: 9@ = create_sphere_at 2435.3025 1671.8545 10.8203 radius 5.0 

:NONAME_150
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_150 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1703.1948 1475.8621 10.7801 radius 3.0 3.0 1.0  // lv air verh1    //1703.1948 1475.8621 10.7801
jf @NONAME_249 
00A1: put_actor $PLAYER_ACTOR at 1680.3412 1487.9609 -2.8358
jump @NONAME_150 

:NONAME_249
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1683.6991 1475.5605 -2.8422 radius 3.0 3.0 1.0     //lv air niz1
jf @NONAME_555 
Actor.PutAt($PLAYER_ACTOR, 1694.829, 1452.2399, 10.7631)       // lv air verh1
jump @NONAME_150 
///



:NONAME_555
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1675.3397 1424.6296 10.7788 radius 3.0 3.0 1.0 
jf @NONAME_556
Actor.PutAt($PLAYER_ACTOR, 1598.5109, 1525.1241, -2.8422)       // lv air 2
jump @NONAME_150


:NONAME_556
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1605.8169 1533.6116 -2.8422 radius 3.0 3.0 1.0  lv air niz2
jf @NONAME_324 
Actor.PutAt($PLAYER_ACTOR, 1676.5667, 1411.51, 10.7748)       // lv air verh2
jump @NONAME_150 




////+++++
:NONAME_324
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1152.0807 1408.2794 5.8203 radius 3.0 3.0 1.0   //     stadion lv 1 verh
jf @NONAME_399 
Actor.PutAt($PLAYER_ACTOR, 1037.5631, 1406.3983, -7.4358)      //
jump @NONAME_150 

:NONAME_399
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1029.0417 1415.7019 -7.4422 radius 3.0 3.0 1.0      //stadion lv1 niz
jf @NONAME_474 
Actor.PutAt($PLAYER_ACTOR, 1147.4618, 1424.2662, 5.8203)
jump @NONAME_150 

:NONAME_474
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1045.0509 1410.022 5.8721 radius 3.0 3.0 1.0   //stadion lv2 verh
jf @NONAME_549 
Actor.PutAt($PLAYER_ACTOR, 1118.1741, 1401.1635, -7.4358)
jump @NONAME_150 

:NONAME_549
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1125.3395 1391.4723 -7.4422 radius 3.0 3.0 1.0   //stadion lv2 niz
jf @NONAME_666 
Actor.PutAt($PLAYER_ACTOR, 1049.236, 1424.8586, 5.8203)
jump @NONAME_150 

:NONAME_666
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 418.9871 2546.4731 16.3331 radius 3.0 3.0 1.0   //abandoned airoport verh
jf @NONAME_667 
Actor.PutAt($PLAYER_ACTOR, 409.5453, 2538.7463, -5.5693)
jump @NONAME_150 

:NONAME_667
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 396.3571 2541.9802 -5.2522 radius 3.0 3.0 1.0   //abandoned airoport niz
jf @NONAME_668 
Actor.PutAt($PLAYER_ACTOR, 429.5714, 2534.2993, 16.4237)
jump @NONAME_150 

////
:NONAME_668
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2371.4392 1733.3635 -3.0122 radius 3.0 3.0 1.0   //vetka st lv niz
jf @NONAME_669 
Actor.PutAt($PLAYER_ACTOR, 2433.0964, 1684.2295, 10.8281)
jump @NONAME_150 


:NONAME_669
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2435.3025 1671.8545 10.8203 radius 3.0 3.0 1.0   //vetka st lv verh
jf @NONAME_150 
Actor.PutAt($PLAYER_ACTOR, 2368.3523, 1746.2327, -3.0122)
jump @NONAME_150 




















